Design-Based Research (DBR) capstone projects solving real-world problems through iterative design, implementation, and analysis. Each project features ML, database work, and advanced data structures (e.g., graphs). Projects must be deployed and accessible through this infographic.
A Research Through Design capstone for a local-first monitoring and live streaming tool that exposes screen and webcam streams over local HTTP URLs for classroom proctoring and supervision.
A design-research capstone for a browser extension that gamifies productivity through a virtual pet that grows when users stay focused on whitelisted websites and degrades when they navigate to distracting sites.
A GitHub-native dev companion that builds issues for you, keeps your team aligned, and gives teachers a 30-second pulse on every group â without feeling like surveillance.
A Design-Based Research capstone project using machine learning, news sentiment analysis, databases, and graph-based data structures to predict short-term stock market movement.
A Design-Based Research capstone project using JavaScript, Python, and Flask to fight food insecurity. Full-stack food redistribution platform connecting donors with those in need.
A Design-Based Research capstone creating interactive lessons that teach CS newcomers how to navigate temporal challenges â resolving make errors, handling merge conflicts, and mastering debugging workflows through guided wayfinding experiences.
A Design-Based Research capstone building a multi-layer automated data loss prevention system for Flask/Aurora â protecting against data corruption, enabling fast recovery, and helping operators make confident decisions under pressure.
Plagiarism lesson. Students will brainstorm and outline their ideas for an e-learning solution, focusing on innovative approaches to instructional design.
Plagiarism lesson. Students will create a storyboard for their e-learning solution, outlining the key components and flow of the instructional materials.
Plagiarism lesson. Students will create a prototype mockup for an e-learning solution, demonstrating their understanding of instructional design principles and user experience.
Plagiarism lesson. Students will develop a comprehensive test plan to evaluate the effectiveness and usability of their e-learning solution, ensuring it meets learning objectives and user needs.